quietmoney

Zan-live

Z-aN: a Japanese livestreaming platform for online and in-person performances, where artists and VTubers sell tickets for live streams and replays, plus online capsule-toy merchandise (Z-aN Capsule).

zan-live.com ↗MediaJapan 58.35%, Taiwan 17.9%, United States 10.19%#143 of 606
Open Zan-live ↗← Back to the list
Checkout visits, last month
17,835
#143 of 606
vs prior month
▼ 34%
27,162 → 17,835, gain −9,327
Website visits, last month
150,900
Similarweb, last month; about 11.8 of every 100 visits reach checkout
Similarweb global rank
258,798
#606 in Arts & Entertainment/Arts and Entertainment - Other
Take-off year
2020
How it startedExternal event tailwindAn outside event (a shutdown, a policy change) sent users over
New-user source nowNew users mostly come from YouTube, X, Reddit, TikTok and the like
Growth engineCreator supplyCreators publish on it and their content brings users
Spreads purely by itselfNo
In 2020 the panOne-line growth story, compiled by us from public sources; speculation is marked separately below.

Checkout visits over time

13K4–6 months ago avg
23K3 months ago
27K2 months ago
18KLast month
Checkout4–6 months ago avg3 months ago2 months agoLast month
checkout.stripe.com11,38321,23526,82317,192
pay.stripe.com1,3621,973339643

1. Productwhat it sells, to whom, and how it charges

Product
Z-aN: a Japanese livestreaming platform for online and in-person performances, where artists and VTubers sell tickets for live streams and replays, plus online capsule-toy merchandise (Z-aN Capsule).
Users
Fans of VTubers, anime voice actors and 2D idols in Japan and Taiwan
Positioning
A niche in Japanese 2D-culture performances: an integrated ticketing and streaming platform for VTuber/idol event organizers
Pricing
Priced per show by the event organizer; the platform has no uniform price (not found)
Price source
zan-live.com
“Only 'オススメチャンネル' recommended channels list; no invite/share mechanic”Quote from the site

2. Channelswhere new users come from and what the traffic looks like

New-user source: Social media (Organic social). Direct 52.6%, social 25.9% (YouTube > X > Pixiv), search 21.5% (terms such as 'えるすりー', 'オンラインガチャ' and '飯田ヒカル', i.e. artist and event names). New users come in from performance announcements artists post on YouTube/X and buy tickets; referrals include pentanews.net 8.16%, wikiwiki.jp 7.45%, stripe.com 5.61% (payment redirect back); fans return for every new show.

Last month's traffic sources

Search 22%Social 26%Direct 53%

Semrush source breakdown (desktop)

Five-class attribution

Attributable new users, last monthShare
SEO22%
26%
Other53%

Direct + brand search 53%. Direct and brand search count as viral only when the site shows sharing mechanics; the largest share wins, under 5% means Other.

Countries

CountryShare of visits
Japan58.35%
Taiwan17.9%
United States10.19%
Thailand3.89%
Philippines1.88%

Countries (Semrush): Japan 85.9%, Taiwan 3.7%, Hong Kong 3.2%, United States 2.2%, Philippines 1.2%

Language

Mostly Japanese, plus English and other languages

Social sources

YouTube, X (Twitter), Pixiv

Keywords

473 keywords · brand ~53% · organic 100% / paid 0%

Similarweb top 5 keywords
えるすりー
zan
z-an
オンラインガチャ
飯田ヒカル

Non-brand queries: えるすりー, zan, z-an, オンラインガチャ, 飯田ヒカル

Referring sites

9 referring sites

SiteShare of referrals
pentanews.net8.16%
wikiwiki.jp7.45%
stripe.com5.61%

Referrer categories

CategoryShare of referrals
Games - Other21.88%
Video Games Consoles and Accessories10.43%
Animation and Comics8.16%
Reference Materials - Other7.45%
Computers Electronics and Technology - Other5.61%

Site metrics (Similarweb, last month)

Visits, last 3 months
150.9K (3 months)
Visits MoM
+3.55%
Country rank
Japan #20608
Category rank
Arts & Entertainment/Arts and Entertainment - Other #606
Bounce rate
49.73%
Pages / visit
3.12
Visit duration
00:03:11
Industry
Arts and Entertainment
Top 3 channels
Organic Social › Direct › Organic Search (top channel 47.68%)
Semrush monthly visits
3 months ago 89,832 · 2 months ago 183,212 · Last month 142,182 Semrush scale, ~3–4× Similarweb
Semrush organic / paid search visits
11,889 / 0
Semrush source breakdown (desktop)
Direct 48.5%, google.com · Google organic 19.8%, t.co 13.2%, youtube.com 6.5%, x.com 4.1%

3. Growth pathhow the first users arrived and what kept it growing

Classification

Basics

Timeline

Growth loop

Revenue and scale clues

Confidence and gaps

🔒 Unlock with ProSee the timeline, growth loop, revenue clues and every source

Other sites that started via “External event tailwind”

Similar sitessame category, also growing via Social media

FAQ

How many checkout visits does Zan-live get per month?

About 17,835 last month (Similarweb estimate), #143 of 606; the month before was 27,162. Opening checkout is not paying, so this is not revenue.

Where do Zan-live's new users come from?

New-user source: Social media (Organic social). New users mostly come from YouTube, X, Reddit, TikTok and the like Direct 52.6%, social 25.9% (YouTube > X > Pixiv), search 21.5% (terms such as 'えるすりー', 'オンラインガチャ' and '飯田ヒカル', i.e. artist and event names). New users come in from performance announcements artists post on YouTube/X and buy tickets; referrals include pentanews.net 8.16%, wikiwiki.jp 7.45%, stripe.com 5.61% (payment redirect back); fans return for every new show.

How much does Zan-live cost?

Priced per show by the event organizer; the platform has no uniform price (not found)

Dossier confidence: medium. Parts 1 and 2 come from reading the site and Similarweb data; part 3 from public reporting, founder posts, Wayback snapshots, WHOIS and similar, with speculation marked.

The number: checkout visits is Similarweb's estimate of visits from the site to a checkout payment page; opening checkout is not paying, so this is not revenue. Small sites land on fixed buckets.

Data through last month. Page updated 2026-10-26.