quietmoney

Nukesimulation

Pick a city on a 3D globe, set the yield and burst height, and simulate a nuclear detonation's blast radii, thermal radiation, simplified fallout and estimated casualties (using WorldPop population data).

nukesimulation.com ↗UtilityUnited States 25.75%, Korea, Republic of 13.16%, Brazil 11.16%#321 of 606
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Checkout visits, last month
10,481
#321 of 606
vs prior month
▲ 872×
12 → 10,481, gain +10,469
Website visits, last month
1,953,362
estimated from global rank; about 0.5 of every 100 visits reach checkout
Similarweb global rank
22,368
Take-off year
2026
How it startedCreator or press sparkSet off by streamers, creators or press coverage
New-user source nowNew users mostly come from YouTube, X, Reddit, TikTok and the like
Growth engineBranded outputWhat the product makes carries the brand and advertises it
Spreads purely by itselfYes
A solo mini-sitOne-line growth story, compiled by us from public sources; speculation is marked separately below.

Checkout visits over time

1654–6 months ago avg
03 months ago
122 months ago
10KLast month

Checkout: polar.sh

1. Productwhat it sells, to whom, and how it charges

Product
Pick a city on a 3D globe, set the yield and burst height, and simulate a nuclear detonation's blast radii, thermal radiation, simplified fallout and estimated casualties (using WorldPop population data).
Users
Ordinary web users curious about nuclear war, military enthusiasts and students, often flooding in around news events
Positioning
Free nuclear blast simulator rendered on a 3D globe (competing with NUKEMAP), with Pro unlocking photorealistic 3D cities
Pricing
Core features free; Pro is a time-limited pass by week/month/three months (paid via Polar), amount not found Billing: one-time Free tier: yes Source: Pricing page
Price source
nukesimulation.com

2. Channelswhere new users come from and what the traffic looks like

New-user source: Social media (Organic social). Search 46.3% (brand keywords 84.6%, nukesimulation etc.), direct 38.3%, social 9.3% (X, Facebook, Reddit). Referrals from the Korean community aagag.com 7.77%, threads.com 6.57%, Spanish-language tech blog microsiervos.com 4.84%; spreads by being reposted in communities.

Last month's traffic sources

Search 46%Social 9%Direct 38%Unknown 6%

Top channel measured by Similarweb, others estimated by rank

Five-class attribution

Attributable new users, last monthShare
9%
Other91%

Direct + brand search 85%. Direct and brand search count as viral only when the site shows sharing mechanics; the largest share wins, under 5% means Other.

Countries

CountryShare of visits
United States25.75%
Korea, Republic of13.16%
Brazil11.16%
India8.15%
Turkey5.13%

Language

English

Social sources

X (Twitter), Facebook, Reddit

Keywords

112 keywords · brand ~85% · organic 100% / paid 0%

Similarweb top 5 keywords
nukesimulation
nukesimulation com
nuke simulation com
nuke simulation
nukesimulation.com

Referring sites

23 referring sites

SiteShare of referrals
aagag.com7.77%
threads.com6.57%
microsiervos.com4.84%

Referrer categories

CategoryShare of referrals
Computers Electronics and Technology - Other27.41%
Video Games Consoles and Accessories17.24%
News & Media Publishers10.23%
Ecommerce and Shopping - Other9.61%
Social Media Networks6.41%

Site metrics (Similarweb, last month)

Visits MoM
0%
Country rank
United States #19366
Bounce rate
37.62%
Pages / visit
34.77
Visit duration
00:02:43
Industry
Unknown
Top 3 channels
Direct › Organic Search › Organic Social (top channel 38.3%)

3. Growth pathhow the first users arrived and what kept it growing

Classification

Basics

Timeline

Growth loop

Revenue and scale clues

Confidence and gaps

🔒 Unlock with ProSee the timeline, growth loop, revenue clues and every source

Other sites that started via “Creator or press spark”

Similar sitessame category, also growing via Social media

FAQ

How many checkout visits does Nukesimulation get per month?

About 10,481 last month (Similarweb estimate), #321 of 606; the month before was 12. Opening checkout is not paying, so this is not revenue.

Where do Nukesimulation's new users come from?

New-user source: Social media (Organic social). New users mostly come from YouTube, X, Reddit, TikTok and the like Search 46.3% (brand keywords 84.6%, nukesimulation etc.), direct 38.3%, social 9.3% (X, Facebook, Reddit). Referrals from the Korean community aagag.com 7.77%, threads.com 6.57%, Spanish-language tech blog microsiervos.com 4.84%; spreads by being reposted in communities.

How much does Nukesimulation cost?

Core features free; Pro is a time-limited pass by week/month/three months (paid via Polar), amount not found

Dossier confidence: high. Parts 1 and 2 come from reading the site and Similarweb data; part 3 from public reporting, founder posts, Wayback snapshots, WHOIS and similar, with speculation marked.

The number: checkout visits is Similarweb's estimate of visits from the site to a checkout payment page; opening checkout is not paying, so this is not revenue. Small sites land on fixed buckets.

Data through last month. Page updated 2026-10-26.