Online trading card pack opening and "upgrader" site with gambling-like mechanics (per existing analysis).
Launched in sumOne-line growth story, compiled by us from public sources; speculation is marked separately below.
Checkout: checkout.stripe.com
“TCG Market”Quote from the site
New-user source: Social media (Organic social). Direct 45.2%, search 41.1%, social 8.2% (YouTube, Facebook); brand keywords 86.3%, non-brand search is 0; new users come mainly from social content like YouTube pack-opening videos, then return directly.
Top channel measured by Similarweb, others estimated by rank
| Attributable new users, last month | Share |
|---|---|
| 8% | |
| Other | 92% |
Direct + brand search 86%. Direct and brand search count as viral only when the site shows sharing mechanics; the largest share wins, under 5% means Other.
| Country | Share of visits |
|---|---|
| United States | 100% |
English (judging by the title)
YouTube, Facebook
5 keywords · brand ~86% · organic 100% / paid 0%
| Similarweb top 5 keywords |
|---|
| tcg market |
| tcgmarket |
| tcg market inc |
| tcgmarketplace |
| tcg marketplace |
About 8,596 last month (Similarweb estimate), #407 of 606; the month before was 0. Opening checkout is not paying, so this is not revenue.
New-user source: Social media (Organic social). New users mostly come from YouTube, X, Reddit, TikTok and the like Direct 45.2%, search 41.1%, social 8.2% (YouTube, Facebook); brand keywords 86.3%, non-brand search is 0; new users come mainly from social content like YouTube pack-opening videos, then return directly.
Not found
Dossier confidence: low. Parts 1 and 2 come from reading the site and Similarweb data; part 3 from public reporting, founder posts, Wayback snapshots, WHOIS and similar, with speculation marked.
The number: checkout visits is Similarweb's estimate of visits from the site to a checkout payment page; opening checkout is not paying, so this is not revenue. Small sites land on fixed buckets.
Data through last month. Page updated 2026-10-26.
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